

FMP: Post Mortem
For the past 20 or so weeks I have been working on my final major project. This project is the last I will do here at university, it is...


FMP 020: Out of the Woods
This blog post marks the end of my final major project. Before I talk about the project as a whole ill quickly mention that last few...


FMP 019: The Penultimate Peril
(Basement doors + secret door + upstairs area inc. door + screenshots + started decals + packaging) Second to last week of fmp, little...


FMP 018 - Contingency Week
(Lift assets + Pin board + population (lift shaft) + lighting + painted walls) I’m currently one week behind, but that’s ok, I’ve made...


FMP 017: Filler Assets
(Lighting + filler assets (boxes, money, drape) + population - corridors/walls) The end in sight just means theres even more work for me...


FMP 016 – Build Up
(Modular Vents + document assets (table) + lighting + population - sputnik scene) Spending more time on the basement this week, it became...


FMP 015 – Basement Start
Last week was used to iron out what needed to be done for the basement, so technically work on the basement actually started this week!...


FMP 014 – Slap-a-Da Basement
This week marks the beginning of the end. The basement, the last of the 3 areas we would create for this project has begun. Similar to...


Fmp 013: Top level complete
I’m glad to finally say that the top level of the environment was completed this week. I spent this week on a final population pass on...


FMP 012: Let There Be Light
Being slightly behind schedule is a little bit worrying, but fortunately several weeks towards the end of this project have been set as...